Here is a list of all class members with links to the classes they belong to:
- __debug()
: Scene
- _apply_texture()
: RayTracing
- _background
: RTRender, RayTracing, RayTrArch
- _bottom
: Projection
- _box
: CornellBox
- _build_lights()
: CornellBox
- _build_sphere_flake()
: CornellBox
- _build_walls()
: CornellBox
- _bvColor
: GLBVRender
- _bvDisplayList
: GLBVRender
- _bvTransp
: GLBVRender
- _byteRev
: FrameBufferGLX
- _cacheIrradiance
: PhotonMapping
- _cast_ray()
: RayTracing
- _cast_secondary_rays()
: RayTracing, PhotonMapping, PathTracing
- _cast_the_ray()
: PathTracing
- _check_material()
: RayTracing
- _check_point_of_intersection()
: RayTracing
- _coatType
: EnergyCoatArch
- _colormap
: FrameBufferGLX
- _context
: FrameBufferGLX
- _create_crystal_materials()
: FractalMount
- _create_lights()
: SphereFlake, FractalMount
- _create_maps_per_shape()
: PhotonMapShader
- _create_materials()
: SphereFlake
- _create_mount_materials()
: FractalMount
- _create_object_set()
: SphereFlake
- _create_scene_maps()
: PhotonMapShader
- _create_sf_object_set()
: CornellBox
- _create_spheres()
: SphereFlake, FractalMount
- _defaultMediumRefraction
: RayTracing
- _depth
: GLBVRender
- _destroy()
: FrameBufferGLX
- _dFError
: Radiosity
- _diffReflection
: PhotonMapping
- _direct_illumination()
: RayTracing
- _displayList
: GLRender
- _edge_area()
: Radiosity
- _emit_caustic_photon()
: PhotonMapShader
- _emit_global_photon()
: PhotonMapShader
- _est_form_factor()
: Radiosity
- _est_patch_factor()
: Radiosity
- _event
: FrameBufferGLX
- _exploitEnergy
: LocalShader
- _facetMode
: GLShader, GLArch
- _factor
: FractalMount
- _far
: Projection
- _fbMode
: FrameBuffer
- _fbWriteElements
: RTRender, RayTrArch
- _fbWriteMode
: RTRender, RayTrArch
- _gc
: FrameBufferGLX
- _gcValues
: FrameBufferGLX
- _globalAmbient
: PhongReflection
- _grow_mountain()
: FractalMount
- _haveLight
: Scene
- _height
: FrameBuffer
- _id
: FrameBufferGLUT
- _illum_edges()
: GLShader
- _illum_facets()
: GLShader
- _illum_vertices()
: GLShader
- _illuminate()
: RayTracing, PhotonTracing, PhotonMapping, Caustics
- _illumStage
: PhotonMapping
- _importance_sampling()
: PhotonMapping
- _incomingLighting
: PhotonMapping
- _init()
: FrameBufferGLX
- _interpolate_irradiance()
: PhotonMapping
- _lastOID
: Scene
- _left
: Projection
- _light_visible()
: LocalReflection
- _lightMapResolution
: EnergyCoatArch
- _lightScale
: CornellBox
- _lightTests
: LocalReflection
- _lowerLeftFar
: CornellBox
- _lowerLeftNear
: CornellBox
- _lowerRightFar
: CornellBox
- _lowerRightNear
: CornellBox
- _make_form_factors()
: Radiosity
- _mapping
: PhotonMapShader
- _mappingStrategy
: PhotonMappingArch
- _matCache
: RayTracing
- _maxDepth
: RayTracing
- _maxDistToEst
: PhotonMapping
- _maxError
: PhotonMapping
- _meshDensity
: RadShader, GLShader, GLArch, EnergyCoatArch
- _meshMode
: GLShader, GLArch
- _minRayWeight
: RayTracing
- _mode
: GLPhotonMapRender
- _mountainNo
: FractalMount
- _near
: Projection
- _numCaches
: LocalReflection
- _numPhotonsPerLight
: PhotonMappingArch
- _numPhotonsToEst
: PhotonMapping
- _pAProjection
: Camera
- _pAReflection
: RayTracing
- _patch_factor()
: Radiosity
- _pCausticsEmittion
: PhotonMapShader, PhotonMappingArch
- _pCausticsMap
: PhotonMapping
- _pDefaultDiffBRDF
: Shader
- _pDefaultDiffuseBRDF
: Architecture
- _pDefaultSpecBRDF
: Shader
- _pDefaultSpecularBRDF
: Architecture
- _pDiffuseBRDF
: ReflectionModel
- _pDisplay
: FrameBufferGLX
- _pEmittance
: ReflectionModel
- _performPhotonMapping
: IrradCacheVisualizer
- _pGlobalMap
: PhotonMapping
- _photonsPerLight
: PhotonMapShader
- _photonsPerSpecularSurface
: PhotonMapping
- _photonsPerSurface
: PathTracing
- _pImage
: FrameBufferGLX
- _pIntersector
: RTRender, RayTracing, Radiosity, RayTrArch
- _pIrradCache
: PhotonMapping
- _pixelRendering
: RTRender, RayTrArch
- _pLights
: PhotonMapShader, LocalReflection
- _pLocalReflection
: RayTracing
- _pLocalShader
: RadShader
- _power_square()
: PhotonMapping
- _pPhotonTracing
: PhotonMapShader, PhotonMappingArch
- _pProjection
: Camera
- _preciseIllumDist
: PhotonMapping
- _preciseIllumRefl
: PhotonMapping
- _pReflectionModel
: Shader
- _projMat
: Projection
- _pRTReflection
: RayTrArch
- _pScene
: Shader, ReflectionModel
- _pShape
: Shader
- _pSpecularBRDF
: ReflectionModel
- _pStopFlag
: Render, Architecture
- _pTexture
: RayTracing
- _pTrMat
: Camera
- _pVisualInfo
: FrameBufferGLX
- _quadLevel
: Radiosity
- _raysPerPixel
: RTRender, RayTrArch
- _reflection_dir()
: RayTracing
- _refraction_dir()
: RayTracing
- _render()
: RTRender, Render, GLRender, GLPhotonMapRender, GLIrradCacheRender, GLEnergyRender, GLBVRender
- _render_energy()
: GLEnergyRender
- _render_light_map()
: GLEnergyRender
- _render_partial_energy()
: GLEnergyRender
- _render_pixel_centroid()
: RTRender
- _render_pixel_corners()
: RTRender
- _render_pixel_point()
: RTRender
- _render_pixel_randomly()
: RTRender
- _render_pixel_stratified()
: RTRender
- _renderingMode
: PhotonMapVisualizer
- _riExplorer
: RayTracing
- _right
: Projection
- _roughness
: FractalMount
- _sample_diffuse()
: PhotonMapping
- _sample_specular()
: PhotonMapping
- _sanitizeMode()
: FrameBuffer
- _sceneDistance
: PhotonMapping
- _sceneGraph
: Scene
- _scenePatches
: Radiosity
- _set_clipping_planes()
: Projection
- _set_orthogonal_proj()
: CameraGL
- _set_perspective_proj()
: CameraGL
- _shadingMode
: GLShader, GLArch
- _shadowDetection
: LocalReflection
- _shiftBlue
: FrameBufferGLX
- _shiftGreen
: FrameBufferGLX
- _shiftRed
: FrameBufferGLX
- _showObjects
: GLBVRender, GLVolumesArch
- _showSubBVs
: GLBVRender
- _showSubVolumes
: GLVolumesArch
- _specReflections
: PhotonMapping
- _stage
: Radiosity
- _store_photon()
: PhotonTracing
- _top
: Projection
- _upperLeftFar
: CornellBox
- _upperLeftNear
: CornellBox
- _upperRightFar
: CornellBox
- _upperRightNear
: CornellBox
- _use_precomputed_energy()
: GLShader
- _useAmbient
: Radiosity
- _useCache
: LocalReflection
- _useDisplayList
: GLRender, GLArch
- _userDefinedBehaviour
: PhotonMapShader, PhotonMappingArch
- _visibility()
: Radiosity
- _volumesColor
: GLVolumesArch
- _volumesTransp
: GLVolumesArch
- _width
: FractalMount, FrameBuffer
- _win
: FrameBufferGLX
- _winAttr
: FrameBufferGLX
- _xCorner
: FractalMount
- _yCorner
: FractalMount
Generated on Tue Nov 21 15:11:42 2006 for gra by
1.4.6