_meshDensity | RadShader | [protected] |
_pDefaultDiffBRDF | Shader | [protected] |
_pDefaultSpecBRDF | Shader | [protected] |
_pLocalShader | RadShader | [protected] |
_pReflectionModel | Shader | [protected] |
_pScene | Shader | [protected] |
_pShape | Shader | [protected] |
distributeEnergy(void) | RadShader | [virtual] |
GlobalShader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | GlobalShader | [inline] |
illuminatePoint(const Vector3 &, const Vector3 &, const Vector3 &, float, double *, const Matrix4 *) | RadShader | [virtual] |
RadShader(Radiosity *m, int d, LocalShader *s) | RadShader | [inline] |
setRenderedShape(SceneGraphObject *, const Matrix4 *) | RadShader | [virtual] |
setScene(Scene *) | RadShader | [virtual] |
Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | Shader | [inline] |
~GRAObject() | GRAObject | [inline, virtual] |
~Shader() | Shader | [inline, virtual] |