| _meshDensity | RadShader | [protected] |
| _pDefaultDiffBRDF | Shader | [protected] |
| _pDefaultSpecBRDF | Shader | [protected] |
| _pLocalShader | RadShader | [protected] |
| _pReflectionModel | Shader | [protected] |
| _pScene | Shader | [protected] |
| _pShape | Shader | [protected] |
| distributeEnergy(void) | RadShader | [virtual] |
| GlobalShader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | GlobalShader | [inline] |
| illuminatePoint(const Vector3 &, const Vector3 &, const Vector3 &, float, double *, const Matrix4 *) | RadShader | [virtual] |
| RadShader(Radiosity *m, int d, LocalShader *s) | RadShader | [inline] |
| setRenderedShape(SceneGraphObject *, const Matrix4 *) | RadShader | [virtual] |
| setScene(Scene *) | RadShader | [virtual] |
| Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | Shader | [inline] |
| ~GRAObject() | GRAObject | [inline, virtual] |
| ~Shader() | Shader | [inline, virtual] |