#include <GlobalShader.h>
Inheritance diagram for GlobalShader:
Public Member Functions | |
GlobalShader (ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | |
virtual void | setScene (Scene *o) |
virtual void | distributeEnergy (void)=0 |
virtual bool | setRenderedShape (SceneGraphObject *pShape, const Matrix4 *pTrMat) |
virtual Color3f * | illuminatePoint (const Vector3 &location, const Vector3 &normal, const Vector3 &eyeDir, float eyeDist, double *pNV, const Matrix4 *pTrMat)=0 |
Protected Attributes | |
ReflectionModel * | _pReflectionModel |
SceneGraphObject * | _pShape |
Scene * | _pScene |
DiffuseBRDF * | _pDefaultDiffBRDF |
SpecularBRDF * | _pDefaultSpecBRDF |
Definition at line 22 of file GlobalShader.h.
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Constructor.
Definition at line 31 of file GlobalShader.h. |
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View-independent global energy distribution in the whole scene (first stage of the global illumination process) Implemented in LocalShader, PhotonMapShader, RadShader, and RTShader. |
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View-restricted illumination of individual points on surface (second stage of the global illumination process). Two combinations of parametters are possible: 1) Vectors are not transformed and the transformation matrix is identical to the matrix of the setRenderedShape() function. 2) Vectors are already transformed and the matrix is NULL.
Implemented in GLShader, RadShader, and RTShader. Referenced by RTRender::_render_pixel_point(), and RadShader::illuminatePoint(). |
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Sets the shape of interest used for per-surface point illumination, see illuminatePoint().
Reimplemented in GLShader, PhotonMapShader, and RadShader. Definition at line 85 of file Shader.h. Referenced by GLRender::_render(), GLBVRender::_render(), RTRender::_render_pixel_point(), RadShader::setRenderedShape(), and PhotonMapShader::setRenderedShape(). |
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Sets the scene for energy distribution, see distributeEnergy().
Reimplemented in PhotonMapShader, and RadShader. Definition at line 67 of file Shader.h. Referenced by PhotonMapShader::setScene(). |
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Definition at line 39 of file Shader.h. Referenced by PhotonMapShader::distributeEnergy(). |
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Definition at line 40 of file Shader.h. Referenced by PhotonMapShader::distributeEnergy(). |
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Definition at line 36 of file Shader.h. Referenced by RadShader::distributeEnergy(), and RTShader::illuminatePoint(). |
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Definition at line 38 of file Shader.h. Referenced by PhotonMapShader::_create_maps_per_shape(), PhotonMapShader::_create_scene_maps(), PhotonMapShader::_emit_caustic_photon(), PhotonMapShader::_emit_global_photon(), PhotonMapShader::distributeEnergy(), and RadShader::setScene(). |
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Definition at line 37 of file Shader.h. Referenced by RTShader::illuminatePoint(), and GLShader::setRenderedShape(). |