_pDefaultDiffBRDF | Shader | [protected] |
_pDefaultSpecBRDF | Shader | [protected] |
_pReflectionModel | Shader | [protected] |
_pScene | Shader | [protected] |
_pShape | Shader | [protected] |
distributeEnergy(void)=0 | Shader | [pure virtual] |
illuminatePoint(const Vector3 &location, const Vector3 &normal, const Vector3 &eyeDir, float eyeDist, double *pNV, const Matrix4 *pTrMat)=0 | Shader | [pure virtual] |
setRenderedShape(SceneGraphObject *pShape, const Matrix4 *pTrMat) | Shader | [inline, virtual] |
setScene(Scene *o) | Shader | [inline, virtual] |
Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | Shader | [inline] |
~GRAObject() | GRAObject | [inline, virtual] |
~Shader() | Shader | [inline, virtual] |