_pStopFlag | Render | [protected] |
_render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene)=0 | Render | [protected, pure virtual] |
Render(int *setStopFlag) | Render | [inline] |
renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
~GRAObject() | GRAObject | [inline, virtual] |
~Render() | Render | [inline, virtual] |