_background | RTRender | [protected] |
_fbWriteElements | RTRender | [protected] |
_fbWriteMode | RTRender | [protected] |
_pIntersector | RTRender | [protected] |
_pixelRendering | RTRender | [protected] |
_pStopFlag | Render | [protected] |
_raysPerPixel | RTRender | [protected] |
_render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | RTRender | [protected, virtual] |
_render_pixel_centroid(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3 &, unsigned, unsigned, unsigned, unsigned, Color3f &) | RTRender | [protected] |
_render_pixel_corners(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3d &, const Vector3d &, const Vector3d &, unsigned, unsigned, unsigned, unsigned, Color3f *, Color3f &, Color3f &) | RTRender | [protected] |
_render_pixel_point(RayIntExplorer &, SceneGraphObject &, Shader &, const Vector3 &, Vector3, Color3f &) | RTRender | [protected] |
_render_pixel_randomly(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3 &, unsigned, unsigned, unsigned, unsigned, Color3f &) | RTRender | [protected] |
_render_pixel_stratified(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3d &, const Vector3d &, const Vector3d &, double, double, Color3f &) | RTRender | [protected] |
CENTROID enum value | RTRender | |
CENTROID_AND_CORNERS enum value | RTRender | |
CORNERS enum value | RTRender | |
FBWriteMode enum name | RTRender | |
PER_LINE enum value | RTRender | |
PER_PIXEL enum value | RTRender | |
PixelRend enum name | RTRender | |
RANDOM enum value | RTRender | |
Render(int *setStopFlag) | Render | [inline] |
renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
RTRender(Intersector *i, int *setStopFlag, const Color3f &background=Color3f(.0,.0,.0), PixelRend pixelRend=CENTROID, unsigned raysPerPixel=1, FBWriteMode fbWriteMode=PER_LINE, unsigned fbWriteElements=1) | RTRender | [inline] |
STRATIFIED_SAMPLING enum value | RTRender | |
~GRAObject() | GRAObject | [inline, virtual] |
~Render() | Render | [inline, virtual] |