| _background | RTRender | [protected] |
| _fbWriteElements | RTRender | [protected] |
| _fbWriteMode | RTRender | [protected] |
| _pIntersector | RTRender | [protected] |
| _pixelRendering | RTRender | [protected] |
| _pStopFlag | Render | [protected] |
| _raysPerPixel | RTRender | [protected] |
| _render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | RTRender | [protected, virtual] |
| _render_pixel_centroid(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3 &, unsigned, unsigned, unsigned, unsigned, Color3f &) | RTRender | [protected] |
| _render_pixel_corners(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3d &, const Vector3d &, const Vector3d &, unsigned, unsigned, unsigned, unsigned, Color3f *, Color3f &, Color3f &) | RTRender | [protected] |
| _render_pixel_point(RayIntExplorer &, SceneGraphObject &, Shader &, const Vector3 &, Vector3, Color3f &) | RTRender | [protected] |
| _render_pixel_randomly(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3 &, unsigned, unsigned, unsigned, unsigned, Color3f &) | RTRender | [protected] |
| _render_pixel_stratified(RayIntExplorer &, SceneGraphObject &, Shader &, Camera &, const Vector3d &, const Vector3d &, const Vector3d &, double, double, Color3f &) | RTRender | [protected] |
| CENTROID enum value | RTRender | |
| CENTROID_AND_CORNERS enum value | RTRender | |
| CORNERS enum value | RTRender | |
| FBWriteMode enum name | RTRender | |
| PER_LINE enum value | RTRender | |
| PER_PIXEL enum value | RTRender | |
| PixelRend enum name | RTRender | |
| RANDOM enum value | RTRender | |
| Render(int *setStopFlag) | Render | [inline] |
| renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
| RTRender(Intersector *i, int *setStopFlag, const Color3f &background=Color3f(.0,.0,.0), PixelRend pixelRend=CENTROID, unsigned raysPerPixel=1, FBWriteMode fbWriteMode=PER_LINE, unsigned fbWriteElements=1) | RTRender | [inline] |
| STRATIFIED_SAMPLING enum value | RTRender | |
| ~GRAObject() | GRAObject | [inline, virtual] |
| ~Render() | Render | [inline, virtual] |