| _exploitEnergy | LocalShader | [protected] |
| _pDefaultDiffBRDF | Shader | [protected] |
| _pDefaultSpecBRDF | Shader | [protected] |
| _pReflectionModel | Shader | [protected] |
| _pScene | Shader | [protected] |
| _pShape | Shader | [protected] |
| distributeEnergy(void) | LocalShader | [inline, virtual] |
| illuminatePoint(const Vector3 &location, const Vector3 &normal, const Vector3 &eyeDir, float eyeDist, double *pNV, const Matrix4 *pTrMat)=0 | Shader | [pure virtual] |
| LocalShader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb, bool e) | LocalShader | [inline] |
| setRenderedShape(SceneGraphObject *pShape, const Matrix4 *pTrMat) | Shader | [inline, virtual] |
| setScene(Scene *o) | Shader | [inline, virtual] |
| Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | Shader | [inline] |
| ~GRAObject() | GRAObject | [inline, virtual] |
| ~Shader() | Shader | [inline, virtual] |