| _exploitEnergy | LocalShader | [protected] |
| _facetMode | GLShader | [protected] |
| _illum_edges(Mesh &) const | GLShader | [protected] |
| _illum_facets(GLenum, Mesh &) const | GLShader | [protected] |
| _illum_vertices(Mesh &) const | GLShader | [protected] |
| _meshDensity | GLShader | [protected] |
| _meshMode | GLShader | [protected] |
| _pDefaultDiffBRDF | Shader | [protected] |
| _pDefaultSpecBRDF | Shader | [protected] |
| _pReflectionModel | Shader | [protected] |
| _pScene | Shader | [protected] |
| _pShape | Shader | [protected] |
| _shadingMode | GLShader | [protected] |
| _use_precomputed_energy(PolygonalEnergy &) const | GLShader | [protected] |
| AUTO enum value | GLShader | |
| BACK enum value | GLShader | |
| COLOR enum value | GLShader | |
| distributeEnergy(void) | LocalShader | [inline, virtual] |
| EDGES enum value | GLShader | |
| FACET_CORNERS enum value | GLShader | |
| FACET_EDGES enum value | GLShader | |
| FacetMode enum name | GLShader | |
| FACETS enum value | GLShader | |
| FLAT enum value | GLShader | |
| FRONT enum value | GLShader | |
| FRONT_AND_BACK enum value | GLShader | |
| getMeshDensity() const | GLShader | [inline, virtual] |
| GLShader(MeshMode mmode=FACETS, ShadingMode smode=SMOOTH, int density=1, FacetMode fmode=AUTO) | GLShader | [inline] |
| illuminatePoint(const Vector3 &location, const Vector3 &normal, const Vector3 &eyeDir, float eyeDist, double *pNV, const Matrix4 *pTrMat) | GLShader | [inline, virtual] |
| LocalShader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb, bool e) | LocalShader | [inline] |
| MeshMode enum name | GLShader | |
| setMeshDensity(int d) | GLShader | [inline, virtual] |
| setRenderedShape(SceneGraphObject *pShape, const Matrix4 *pTrMat) | GLShader | [virtual] |
| setScene(Scene *o) | Shader | [inline, virtual] |
| Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb) | Shader | [inline] |
| ShadingMode enum name | GLShader | |
| SMOOTH enum value | GLShader | |
| TEXTURE enum value | GLShader | |
| VERTICES enum value | GLShader | |
| ~GLShader() | GLShader | [inline, virtual] |
| ~GRAObject() | GRAObject | [inline, virtual] |
| ~Shader() | Shader | [inline, virtual] |