GLShader Member List

This is the complete list of members for GLShader, including all inherited members.

_exploitEnergyLocalShader [protected]
_facetModeGLShader [protected]
_illum_edges(Mesh &) const GLShader [protected]
_illum_facets(GLenum, Mesh &) const GLShader [protected]
_illum_vertices(Mesh &) const GLShader [protected]
_meshDensityGLShader [protected]
_meshModeGLShader [protected]
_pDefaultDiffBRDFShader [protected]
_pDefaultSpecBRDFShader [protected]
_pReflectionModelShader [protected]
_pSceneShader [protected]
_pShapeShader [protected]
_shadingModeGLShader [protected]
_use_precomputed_energy(PolygonalEnergy &) const GLShader [protected]
AUTO enum valueGLShader
BACK enum valueGLShader
COLOR enum valueGLShader
distributeEnergy(void)LocalShader [inline, virtual]
EDGES enum valueGLShader
FACET_CORNERS enum valueGLShader
FACET_EDGES enum valueGLShader
FacetMode enum nameGLShader
FACETS enum valueGLShader
FLAT enum valueGLShader
FRONT enum valueGLShader
FRONT_AND_BACK enum valueGLShader
getMeshDensity() const GLShader [inline, virtual]
GLShader(MeshMode mmode=FACETS, ShadingMode smode=SMOOTH, int density=1, FacetMode fmode=AUTO)GLShader [inline]
illuminatePoint(const Vector3 &location, const Vector3 &normal, const Vector3 &eyeDir, float eyeDist, double *pNV, const Matrix4 *pTrMat)GLShader [inline, virtual]
LocalShader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb, bool e)LocalShader [inline]
MeshMode enum nameGLShader
setMeshDensity(int d)GLShader [inline, virtual]
setRenderedShape(SceneGraphObject *pShape, const Matrix4 *pTrMat)GLShader [virtual]
setScene(Scene *o)Shader [inline, virtual]
Shader(ReflectionModel *m, DiffuseBRDF *db, SpecularBRDF *sb)Shader [inline]
ShadingMode enum nameGLShader
SMOOTH enum valueGLShader
TEXTURE enum valueGLShader
VERTICES enum valueGLShader
~GLShader()GLShader [inline, virtual]
~GRAObject()GRAObject [inline, virtual]
~Shader()Shader [inline, virtual]


Generated on Tue Nov 21 15:11:43 2006 for gra by  doxygen 1.4.6