_displayList | GLRender | [protected] |
_pStopFlag | Render | [protected] |
_render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | GLEnergyRender | [protected, virtual] |
_render_energy(Scene &) | GLEnergyRender | [protected] |
_render_light_map(LightMap &) | GLEnergyRender | [protected] |
_render_partial_energy(PolygonalEnergy &) | GLEnergyRender | [protected] |
_useDisplayList | GLRender | [protected] |
clearDisplayList(void) | GLRender | [inline, virtual] |
displayListUsed(void) const | GLRender | [inline, virtual] |
GLEnergyRender(int *stopFlag, bool useDisplayList=true) | GLEnergyRender | [inline] |
GLRender(int *stopFlag, bool useDisplayList=true) | GLRender | [inline] |
Render(int *setStopFlag) | Render | [inline] |
renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
useDisplayList(bool use) | GLRender | [inline, virtual] |
~GLRender() | GLRender | [inline] |
~GRAObject() | GRAObject | [inline, virtual] |
~Render() | Render | [inline, virtual] |