| _bvColor | GLBVRender | [protected] |
| _bvDisplayList | GLBVRender | [protected] |
| _bvTransp | GLBVRender | [protected] |
| _depth | GLBVRender | [protected] |
| _displayList | GLRender | [protected] |
| _pStopFlag | Render | [protected] |
| _render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | GLBVRender | [protected, virtual] |
| _showObjects | GLBVRender | [protected] |
| _showSubBVs | GLBVRender | [protected] |
| _useDisplayList | GLRender | [protected] |
| clearBVDisplayList(void) | GLBVRender | [inline] |
| clearDisplayList(void) | GLBVRender | [inline, virtual] |
| displayListUsed(void) const | GLRender | [inline, virtual] |
| getDepth() const | GLBVRender | [inline] |
| getShowObjects() const | GLBVRender | [inline] |
| getShowSubVolumes() const | GLBVRender | [inline] |
| getVolumesAlpha() const | GLBVRender | [inline] |
| getVolumesColor() const | GLBVRender | [inline] |
| GLBVRender(int *stopFlag, bool useDisplayList=true, bool showSubBVs=false, bool showObjects=false, const Vector3 bvColor=Vector3(1.0, 1.0, 1.0), float bvTransp=0.5) | GLBVRender | [inline] |
| GLRender(int *stopFlag, bool useDisplayList=true) | GLRender | [inline] |
| Render(int *setStopFlag) | Render | [inline] |
| renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
| setDepth(unsigned d) | GLBVRender | [inline] |
| setShowObjects(bool s=true) | GLBVRender | [inline] |
| setShowSubVolumes(bool s=true) | GLBVRender | [inline] |
| setVolumesAlpha(float a) | GLBVRender | [inline] |
| setVolumesColor(const Vector3 &c) | GLBVRender | [inline] |
| useDisplayList(bool use) | GLBVRender | [inline, virtual] |
| ~GLBVRender() | GLBVRender | [inline] |
| ~GLRender() | GLRender | [inline] |
| ~GRAObject() | GRAObject | [inline, virtual] |
| ~Render() | Render | [inline, virtual] |