_bvColor | GLBVRender | [protected] |
_bvDisplayList | GLBVRender | [protected] |
_bvTransp | GLBVRender | [protected] |
_depth | GLBVRender | [protected] |
_displayList | GLRender | [protected] |
_pStopFlag | Render | [protected] |
_render(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | GLBVRender | [protected, virtual] |
_showObjects | GLBVRender | [protected] |
_showSubBVs | GLBVRender | [protected] |
_useDisplayList | GLRender | [protected] |
clearBVDisplayList(void) | GLBVRender | [inline] |
clearDisplayList(void) | GLBVRender | [inline, virtual] |
displayListUsed(void) const | GLRender | [inline, virtual] |
getDepth() const | GLBVRender | [inline] |
getShowObjects() const | GLBVRender | [inline] |
getShowSubVolumes() const | GLBVRender | [inline] |
getVolumesAlpha() const | GLBVRender | [inline] |
getVolumesColor() const | GLBVRender | [inline] |
GLBVRender(int *stopFlag, bool useDisplayList=true, bool showSubBVs=false, bool showObjects=false, const Vector3 bvColor=Vector3(1.0, 1.0, 1.0), float bvTransp=0.5) | GLBVRender | [inline] |
GLRender(int *stopFlag, bool useDisplayList=true) | GLRender | [inline] |
Render(int *setStopFlag) | Render | [inline] |
renderScene(Shader &shader, FrameBuffer &fb, Camera &camera, Scene &scene) | Render | [inline, virtual] |
setDepth(unsigned d) | GLBVRender | [inline] |
setShowObjects(bool s=true) | GLBVRender | [inline] |
setShowSubVolumes(bool s=true) | GLBVRender | [inline] |
setVolumesAlpha(float a) | GLBVRender | [inline] |
setVolumesColor(const Vector3 &c) | GLBVRender | [inline] |
useDisplayList(bool use) | GLBVRender | [inline, virtual] |
~GLBVRender() | GLBVRender | [inline] |
~GLRender() | GLRender | [inline] |
~GRAObject() | GRAObject | [inline, virtual] |
~Render() | Render | [inline, virtual] |