i3d::Neighbourhood Struct Reference
#include <neighbours.h>
Public Member Functions | |
| Neighbourhood (void) | |
| Neighbourhood (double r1, double r2, double r3) | |
Detailed Description
neighbourhood is a sequence of offsets. The offsets point to neighbours of a voxel in Image3d
Constructor & Destructor Documentation
| i3d::Neighbourhood::Neighbourhood | ( | void | ) | [inline] |
constructor takes array of length 3*n_. Offsets have to be stored in order { offset1_x, offset1_y, offset1_z, offset2_x, offset2_y, offset2_z, ...}
| i3d::Neighbourhood::Neighbourhood | ( | double | r1, | |
| double | r2, | |||
| double | r3 | |||
| ) |
creates elipsoidal neighbourhood
The documentation for this struct was generated from the following files:
- neighbours.h
- neighbours.cc
