i3d::Buffer Struct Reference
#include <basic.h>
Public Member Functions | |
| Buffer (const unsigned long sz=0) | |
| explicit constructor | |
| bool | allocate (const unsigned long sz) |
| function allocating memory block | |
| ~Buffer () | |
| destructor | |
Public Attributes | |
| char * | start |
| allocated memory | |
| unsigned long | size |
| allocated size | |
Detailed Description
A memory buffer (the main reason for defining this class is its destructor, which automatically deallocates the buffer memory when leaving function/block) :
The documentation for this struct was generated from the following file:
- basic.h
