_AxisAngle4() | _AxisAngle4< Type > | [inline] |
_AxisAngle4(Type x, Type y=0, Type z=1, Type angle=0) | _AxisAngle4< Type > | [inline] |
_AxisAngle4(const _AxisAngle4< double > &a) | _AxisAngle4< Type > | [inline, explicit] |
_AxisAngle4(const _AxisAngle4< float > &a) | _AxisAngle4< Type > | [inline] |
_AxisAngle4(const _Vector3< Type > &v, Type f) | _AxisAngle4< Type > | [inline] |
_AxisAngle4(const Type a[]) | _AxisAngle4< Type > | [inline] |
angle | _AxisAngle4< Type > | |
EPS | _AxisAngle4< Type > | [static] |
EPS | _AxisAngle4< Type > | |
EPS | _AxisAngle4< Type > | |
epsilonEquals(const _AxisAngle4< Type > &a, double d) const | _AxisAngle4< Type > | [inline] |
equals(const _AxisAngle4< Type > &a) const | _AxisAngle4< Type > | [inline] |
get(Type a[4]) const | _AxisAngle4< Type > | [inline] |
norm() const | _AxisAngle4< Type > | [inline] |
normSquared() const | _AxisAngle4< Type > | [inline] |
set(Type xx=0.0, Type yy=0.0, Type zz=1.0, Type a=0.0) | _AxisAngle4< Type > | [inline] |
set(const _AxisAngle4< double > &a) | _AxisAngle4< Type > | [inline] |
set(const _AxisAngle4< float > &a) | _AxisAngle4< Type > | [inline] |
set(const _Matrix3< double > &m) | _AxisAngle4< Type > | [inline] |
set(const _Matrix3< float > &m) | _AxisAngle4< Type > | [inline] |
set(const _Matrix4< double > &m) | _AxisAngle4< Type > | [inline] |
set(const _Matrix4< float > &m) | _AxisAngle4< Type > | [inline] |
set(const _Quat4< double > &q) | _AxisAngle4< Type > | [inline] |
set(const _Quat4< float > &q) | _AxisAngle4< Type > | [inline] |
set(const _Vector3< Type > &v, Type f) | _AxisAngle4< Type > | [inline] |
set(Type a[4]) | _AxisAngle4< Type > | [inline] |
x | _AxisAngle4< Type > | |
y | _AxisAngle4< Type > | |
z | _AxisAngle4< Type > | |