PhotonMapping Member List

This is the complete list of members for PhotonMapping, including all inherited members.

_apply_texture(PointEnv &, Color3f &)RayTracing [protected]
_apply_texture(PointEnv &, Vector3 &)RayTracing [protected]
_backgroundRayTracing [protected]
_cacheIrradiancePhotonMapping [protected]
_cast_ray(const Vector3 &, const Vector3 &)RayTracing [protected]
_cast_secondary_rays(PointEnv &, unsigned, bool, Color3f &, MatVisitor &)PhotonMapping [inline, protected, virtual]
_cast_the_ray(PointEnv &, unsigned, bool, Color3f &, const Vector3 &, const Vector3 &)PathTracing [protected, virtual]
_check_material(SceneGraphObject *, bool)RayTracing [protected]
_check_point_of_intersection(PointEnv &) const RayTracing [protected]
_defaultMediumRefractionRayTracing [protected]
_diffReflectionPhotonMapping [protected]
_direct_illumination(PointEnv &, MatVisitor &, unsigned, Color3f &)RayTracing [protected]
_illuminate(PointEnv &, unsigned, bool, Color3f &)PhotonMapping [protected, virtual]
_illumStagePhotonMapping [protected]
_importance_sampling(const Vector3 &, BRDF &, const MatVisitor &, double *, double, Vector3 &)PhotonMapping [protected]
_incomingLightingPhotonMapping [protected]
_interpolate_irradiance(const vector< IrradianceCache::Value * > &, Color3f &)PhotonMapping [protected]
_matCacheRayTracing [protected]
_maxDepthRayTracing [protected]
_maxDistToEstPhotonMapping [protected]
_maxErrorPhotonMapping [protected]
_minRayWeightRayTracing [protected]
_numPhotonsToEstPhotonMapping [protected]
_pAReflectionRayTracing [protected]
_pCausticsMapPhotonMapping [protected]
_pDiffuseBRDFReflectionModel [protected]
_pEmittanceReflectionModel [protected]
_pGlobalMapPhotonMapping [protected]
_photonsPerSpecularSurfacePhotonMapping [protected]
_photonsPerSurfacePathTracing [protected]
_pIntersectorRayTracing [protected]
_pIrradCachePhotonMapping [protected]
_pLocalReflectionRayTracing [protected]
_power_square(const vector< Photon * > &, const Vector3 &, BRDF &, const MatVisitor &, double &)PhotonMapping [protected]
_preciseIllumDistPhotonMapping [protected]
_preciseIllumReflPhotonMapping [protected]
_pSceneReflectionModel [protected]
_pSpecularBRDFReflectionModel [protected]
_pTextureRayTracing [protected]
_reflection_dir(PointEnv &, Vector3 &)RayTracing [protected]
_refraction_dir(PointEnv &, MatVisitor &, bool, Vector3 &)RayTracing [protected]
_riExplorerRayTracing [protected]
_sample_diffuse(PointEnv &, unsigned, bool, Color3f &, MatVisitor &)PhotonMapping [protected, virtual]
_sample_specular(PointEnv &, unsigned, bool, Color3f &, MatVisitor &)PhotonMapping [protected, virtual]
_sceneDistancePhotonMapping [protected]
_specReflectionsPhotonMapping [protected]
ANTIBIAS_FRACTIONPhotonMapping [static]
CAUSTICSPhotonMapping [static]
DIRECT_ILLUMINATIONPhotonMapping [static]
GLOBAL_ILLUMINATIONPhotonMapping [static]
illuminatePoint(PointEnv &)PhotonMapping [virtual]
INDIRECT_ILLUMINATIONPhotonMapping [static]
PARTITIONINGPhotonMapping [static]
PARTITIONING_2PhotonMapping [static]
PathTracing(AutoPtr< LocalReflection > *r=NULL, const Color3f &bg=Color3f(0, 0, 0), Intersector *i=NULL, unsigned d=1, float w=.001, float f=REFR_AIR, unsigned p=1)PathTracing [inline]
PhotonMapping(AutoPtr< LocalReflection > *r=NULL, const Color3f &bg=Color3f(0, 0, 0), Intersector *i=NULL, unsigned d=1, float w=.001, float f=REFR_AIR, unsigned p=1, unsigned ps=1, unsigned e=20, float m=sqrt(FLT_MAX-1), unsigned pr=2, double pd=.05, int st=GLOBAL_ILLUMINATION, bool il=true, unsigned er=10, bool ci=true)PhotonMapping [inline]
RayTracing(AutoPtr< LocalReflection > *r=NULL, const Color3f &bg=Color3f(0, 0, 0), Intersector *i=NULL, unsigned d=1, float w=.001, float f=REFR_AIR)RayTracing [inline]
ReflectionModel(DiffuseBRDF *db=NULL, SpecularBRDF *sb=NULL, Emittance *e=NULL)ReflectionModel [inline]
REFR_DIR_REFLECTION enum valueRayTracing [protected]
REFR_DIR_REFRACTION enum valueRayTracing [protected]
RefrDir enum nameRayTracing [protected]
setDiffuseBRDF(DiffuseBRDF *b)RayTracing [inline, virtual]
setEmittance(Emittance *e)RayTracing [inline, virtual]
setIntersector(Intersector *i)RayTracing [inline]
setScene(Scene *s)PhotonMapping [virtual]
setSpecularBRDF(SpecularBRDF *b)RayTracing [inline, virtual]
SPECULAR_REFLECTIONPhotonMapping [static]
~GRAObject()GRAObject [inline, virtual]
~RayTracing()RayTracing [inline, virtual]
~ReflectionModel()ReflectionModel [inline, virtual]


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