_fbMode | FrameBuffer | [protected] |
_height | FrameBuffer | [protected] |
_id | FrameBufferGLUT | [protected] |
_sanitizeMode() | FrameBuffer | [inline, protected] |
_width | FrameBuffer | [protected] |
clearColor(const Color3f &) | FrameBufferGL | [virtual] |
FB_DEPTH | FrameBuffer | [static] |
FB_DOUBLE | FrameBuffer | [static] |
FB_INDEX | FrameBuffer | [static] |
FB_RGBA | FrameBuffer | [static] |
FB_SINGLE | FrameBuffer | [static] |
FrameBuffer(unsigned mode) | FrameBuffer | [inline] |
FrameBuffer(unsigned width, unsigned height, unsigned mode) | FrameBuffer | [inline] |
FrameBufferGL(unsigned mode) | FrameBufferGL | [inline] |
FrameBufferGL(unsigned width, unsigned height, unsigned mode) | FrameBufferGL | [inline] |
FrameBufferGLUT(unsigned, char *, int, int) | FrameBufferGLUT | |
FrameBufferGLUT(unsigned, int, int, int, int, int) | FrameBufferGLUT | |
getColor(unsigned, unsigned) const | FrameBufferGL | [virtual] |
getHeight() const | FrameBuffer | [inline, virtual] |
getID(void) const | FrameBufferGLUT | [inline] |
getWidth() const | FrameBuffer | [inline, virtual] |
setColor(const Camera &, unsigned, unsigned, float, const Color3f &) | FrameBufferGL | [virtual] |
setColor(const Camera &, unsigned, unsigned, const Color3f &) | FrameBufferGL | [virtual] |
setColors(const Camera &, unsigned, unsigned, float, const Color3f[], unsigned) | FrameBufferGL | [virtual] |
setColors(const Camera &, unsigned, unsigned, const Color3f[], unsigned) | FrameBufferGL | [virtual] |
setHeight(unsigned) | FrameBufferGL | [virtual] |
setWidth(unsigned) | FrameBufferGL | [virtual] |
showContent() | FrameBufferGLUT | [virtual] |
~FrameBuffer() | FrameBuffer | [inline, virtual] |
~FrameBufferGL() | FrameBufferGL | [inline, virtual] |
~GRAObject() | GRAObject | [inline, virtual] |