CameraGL Member List

This is the complete list of members for CameraGL, including all inherited members.

_pAProjectionCamera [protected]
_pProjectionCamera [protected]
_pTrMatCamera [protected]
_set_orthogonal_proj(const Projection &)CameraGL [protected, static]
_set_perspective_proj(const Projection &)CameraGL [protected, static]
Camera(AutoPtr< Projection > *pAP)Camera
Camera()Camera
Camera(const Camera &src)Camera
CameraGL(AutoPtr< Projection > *pAP)CameraGL
CameraGL(const Camera &src)CameraGL
getDirection()Camera [virtual]
getPixelSize(unsigned resX, unsigned resY) const Camera
getProjection() const Camera [inline]
getProjectionDirection(const Vector2 &point)Camera [virtual]
getProjectionPlane(Vector3 &ll, Vector3 &ul, Vector3 &ur, Vector3 &lr) const Camera
getZenith()Camera [virtual]
isTransformed(Matrix4 *pTrMat) const Camera [virtual]
mapPixelToProjPlane(unsigned posX, unsigned posY, unsigned resX, unsigned resY, PixelSample sample) const Camera [virtual]
PixelSample enum nameCamera
project(const Vector3 &point) const Camera [virtual]
projectAndClip(const Vector3 &point, Vector2 *res) const Camera [virtual]
PS_CENTROID enum valueCamera
PS_LOWER_LEFT_CORNER enum valueCamera
PS_LOWER_RIGHT_CORNER enum valueCamera
PS_RANDOM enum valueCamera
PS_UPPER_LEFT_CORNER enum valueCamera
PS_UPPER_RIGHT_CORNER enum valueCamera
rotate(float, const Vector3 &)CameraGL [virtual]
rotateX(float)CameraGL [virtual]
rotateY(float)CameraGL [virtual]
rotateZ(float)CameraGL [virtual]
setOpenGLTransform(const Matrix4 &trMat)CameraGL [static]
setProjection(AutoPtr< Projection > *)CameraGL [virtual]
setTransform(const Matrix4 &trMat)CameraGL [virtual]
translate(float, float, float)CameraGL [virtual]
unsetTransform()CameraGL [virtual]
~Camera()Camera [virtual]
~GRAObject()GRAObject [inline, virtual]


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