#include <gra/render/GLEnergyRender.h>
#include <gra/camera/CameraGL.h>
#include <esg/explorer/ObjsExplorer.h>
#include <GL/gl.h>
#include <assert.h>
#include <GL/glut.h>
Go to the source code of this file.
Defines | |
#define | __SET_MAP_FACET(c, e, s) |
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Value: { \ glBegin(GL_POLYGON); { \ glTexCoord2f(0.0, 0.0); \ glVertex3f((c).x + s[0] * (e.x/2), \ (c).y + s[1] * (e.y/2), \ (c).z + s[2] * (e.z/2)); \ glTexCoord2f(0.0, 1.0); \ glVertex3f((c).x + s[3] * (e.x/2), \ (c).y + s[4] * (e.y/2), \ (c).z + s[5] * (e.z/2)); \ glTexCoord2f(1.0, 1.0); \ glVertex3f((c).x + s[6] * (e.x/2), \ (c).y + s[7] * (e.y/2), \ (c).z + s[8] * (e.z/2)); \ glTexCoord2f(1.0, 0.0); \ glVertex3f((c).x + s[9] * (e.x/2), \ (c).y + s[10] * (e.y/2), \ (c).z + s[11] * (e.z/2)); \ } glEnd(); } Definition at line 16 of file GLEnergyRender.cc. |