SphereMesh.h

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00001 /* $Id: SphereMesh.h,v 1.2 2002/11/05 14:31:15 anonymous Exp $ */
00002 
00003 #ifndef __SPHERE_MESH_H
00004 #define __SPHERE_MESH_H
00005 
00006 #include <esg/Definitions.h>
00007 #include <esg/mesh/PolygonalMesh.h>
00008 
00009 namespace esg {
00010 
00011 class OGSCENE_EXPORT SphereMesh : public PolygonalMesh {
00012 protected:
00013     static const Vector3  INIT_VERTICES          [6];// initial sphere vertices
00014     static const unsigned FIRST_FACET_VERTICES   [3];// facet vertex indices
00015     static const unsigned SECOND_FACET_VERTICES  [3];
00016     static const unsigned THIRD_FACET_VERTICES   [3];
00017     static const unsigned FOURTH_FACET_VERTICES  [3];
00018     static const unsigned FIFTH_FACET_VERTICES   [3];
00019     static const unsigned SIXTH_FACET_VERTICES   [3];
00020     static const unsigned SEVENTH_FACET_VERTICES [3];
00021     static const unsigned EIGHTH_FACET_VERTICES  [3];
00022     static const Vector3  FIRST_FACET_NORMALS    [3]; // facet vertex normals
00023     static const Vector3  SECOND_FACET_NORMALS   [3];
00024     static const Vector3  THIRD_FACET_NORMALS    [3];
00025     static const Vector3  FOURTH_FACET_NORMALS   [3];
00026     static const Vector3  FIFTH_FACET_NORMALS    [3];
00027     static const Vector3  SIXTH_FACET_NORMALS    [3];
00028     static const Vector3  SEVENTH_FACET_NORMALS  [3];
00029     static const Vector3  EIGHTH_FACET_NORMALS   [3];
00030     
00031 protected:
00032     void _mesh (unsigned actDepth, unsigned maxDepth);
00033   
00034 public:
00035     SphereMesh (unsigned recursion = 1 /* depth of recursion */);
00036 };
00037 
00038 }; // namespace
00039 
00040 #endif // __SPHERE_MESH_H

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