RadiusExplorer.cc

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00001 #include <esg/explorer/RadiusExplorer.h>
00002 
00003 using namespace esg;
00004 
00005 bool RadiusExplorer::_process_leaf(SceneGraphObject& obj)
00006 {
00007     const Geometry* pGeom = obj.geometry();
00008     if (!pGeom) return false;
00009 
00010     double r = pGeom->radius(_trCentroid);
00011     if (r > _radius) _radius = r;
00012     return true;
00013 }
00014 
00015 void RadiusExplorer::_accept_new_transformation(const Matrix4& trMat)
00016 {
00017     static Matrix3 rMat;
00018     static Vector3 tVec, sVec;
00019     trMat.get(rMat, tVec, sVec);
00020     ESG_INVERSE_TR_POINT(rMat, tVec, sVec, _centroid, _trCentroid);
00021 }
00022 
00023 

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