--- /dev/null
+inner_d = 38;
+outer_d = 43.5;
+wall_thickness = 1.5;
+diaphragm_thickness = 0.8;
+cable_thickness = 4;
+
+base_h = 4;
+shader_h = 6;
+holder_h = 16;
+
+epsilon = 0.01;
+
+module diaphragm() {
+ cylinder(h=diaphragm_thickness, r = outer_d/2 + wall_thickness-epsilon);
+};
+
+module shader() {
+ difference() {
+ cylinder(r=outer_d/2 + wall_thickness, h = shader_h);
+ translate([0, 0, -epsilon/2])
+ cylinder(r1 = outer_d/2+wall_thickness/2, r2=outer_d/2+wall_thickness/2-(2/5)*(outer_d-inner_d),
+ h = shader_h + epsilon);
+ };
+};
+
+module base() {
+ difference() {
+ cylinder(r = outer_d/2 + wall_thickness, h = base_h + epsilon);
+ translate([0, 0, - epsilon/2])
+ cylinder(r = inner_d/2, h = base_h + 2*epsilon);
+ };
+};
+
+module outer_clip() {
+ difference() {
+ cylinder(r = outer_d/2 + wall_thickness, h = holder_h-base_h);
+ translate([0, 0, -epsilon/2])
+ cylinder(r = outer_d/2, h = holder_h - base_h + epsilon);
+ };
+
+ intersection() {
+ difference() {
+ cylinder(r = outer_d/2 + wall_thickness - epsilon, h = holder_h-base_h-epsilon);
+ translate([-50, -(inner_d-3)/2, -epsilon])
+ cube([100, inner_d-3, 100]);
+ };
+ rotate_extrude()
+ translate([outer_d/2+1.5, holder_h-base_h-1, 0])
+ circle(r = 2);
+ };
+};
+
+module belt_clip() {
+ intersection() { // belt clip arc
+ difference() {
+ cylinder(r = outer_d/2 + 2*wall_thickness + cable_thickness, h = shader_h + holder_h);
+ translate([0, 0, -epsilon/2])
+ cylinder(r = outer_d/2 + wall_thickness + cable_thickness, h = shader_h + holder_h + epsilon);
+ };
+ translate([0, -6, 0])
+ cube([outer_d + 4*wall_thickness + 2*cable_thickness + epsilon, 12, shader_h + holder_h]);
+ };
+ difference() { // connect the clip to the body
+ rotate([0, 0, -10])
+ translate([outer_d/2-3, 0, 0])
+ cylinder(r = cable_thickness + 2*wall_thickness + 3, h = shader_h + holder_h);
+ translate([0, 0, -epsilon/2])
+ cylinder(r = outer_d/2 + wall_thickness - epsilon, h = shader_h + holder_h + epsilon);
+ translate([0, -4, -epsilon/2])
+ cube([outer_d/2 + 2*wall_thickness + cable_thickness + epsilon, 20, holder_h + shader_h + epsilon]);
+
+ };
+ intersection() { // hold the cable in position
+ rotate([0, 0, 10])
+ translate([outer_d/2+2*wall_thickness + cable_thickness, 0, 0])
+ cylinder(r = 2.75, h = shader_h + holder_h);
+ translate([0, 0, -epsilon/2])
+ cylinder(r = outer_d/2 + 2*wall_thickness + cable_thickness, h = shader_h + holder_h + epsilon);
+ };
+};
+
+module main() {
+ shader();
+ translate([0, 0, shader_h])
+ color([1, 0.5, 0.5, 0.2]) diaphragm();
+
+ translate([0, 0, shader_h-epsilon])
+ base();
+
+ translate([0, 0, shader_h+base_h-2*epsilon])
+ outer_clip();
+
+ belt_clip();
+};
+
+main($fn = 128);