pview->animation = ev_transition_animation_new (effect);
- surface = EV_JOB_RENDER (pview->curr_job)->surface;
+ surface = pview->curr_job ? EV_JOB_RENDER (pview->curr_job)->surface : NULL;
ev_transition_animation_set_origin_surface (pview->animation,
surface != NULL ?
surface : pview->current_surface);
jump = new_page - pview->current_page;
if (jump == -1)
- surface = EV_JOB_RENDER (pview->prev_job)->surface;
+ surface = pview->prev_job ? EV_JOB_RENDER (pview->prev_job)->surface : NULL;
else if (jump == 1)
- surface = EV_JOB_RENDER (pview->next_job)->surface;
+ surface = pview->next_job ? EV_JOB_RENDER (pview->next_job)->surface : NULL;
else
surface = NULL;
if (surface)