| __debug() | Sphere | [inline, virtual] |
| _centre | Sphere | [protected] |
| _duplicate_attributes(const Geometry &) | Sphere | [protected, virtual] |
| _epsMinus | Sphere | [protected] |
| _epsPlus | Sphere | [protected] |
| _insideOut | Geometry | [protected] |
| _mesh(int) const | Sphere | [protected, virtual] |
| _radius | Sphere | [protected] |
| _radius2 | Sphere | [protected] |
| _rotate(float, const Vector3 &) | Sphere | [protected, virtual] |
| _rotate(const Matrix3 &) | Sphere | [protected, virtual] |
| _rotateX(float) | Sphere | [protected, virtual] |
| _rotateY(float) | Sphere | [protected, virtual] |
| _rotateZ(float) | Sphere | [protected, virtual] |
| _scale(float) | Sphere | [protected, virtual] |
| _transform(const Matrix4 &) | Sphere | [protected, virtual] |
| _translate(float, float, float) | Sphere | [protected, virtual] |
| esg::Geometry::_translate(const Vector3 &v) | Geometry | [inline, protected] |
| centre(void) const | Sphere | [inline] |
| centroid(void) const | Sphere | [virtual] |
| clone(const Matrix4 *pTrMat) const | Sphere | [virtual] |
| esg::Geometry::clone(void) const | Geometry | [inline] |
| distance(const Geometry &geom, Vector3 *pDir) | Sphere | [virtual] |
| dump(const char *intent, const char *tab) | Sphere | [virtual] |
| EPS | Geometry | [static] |
| extent(const Vector3 &direction) const | Sphere | [virtual] |
| esg::Geometry::extent(float x, float y, float z) const | Geometry | [inline] |
| Geometry() | Geometry | [inline] |
| insideOut(bool b) | Geometry | [inline] |
| mapToUV(const Vector3 &v, Vector2 &uv) | Sphere | [virtual] |
| mesh(int density=0) const | Geometry | |
| radius(void) const | Sphere | [virtual] |
| radius(const Vector3 ¢roid) const | Sphere | [virtual] |
| randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf) | Sphere | [virtual] |
| randomSample(int mask, PointEnv &pe, double *pdf) | Sphere | [virtual] |
| rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT) | Sphere | [virtual] |
| separation(Geometry &geom, Vector3 *pDir) | Sphere | [virtual] |
| setCentre(const Vector3 &) | Sphere | |
| setCentre(float x, float y, float z) | Sphere | |
| setRadius(float radius) | Sphere | |
| Sphere() | Sphere | |
| Sphere(const Vector3 &c, float r) | Sphere | |
| Sphere(float x, float y, float z, float r) | Sphere | |
| Sphere(const Geometry &g) | Sphere | |
| Sphere(const Geometry &g1, const Geometry &g2) | Sphere | |
| Sphere(SceneGraphObject &obj) | Sphere | |
| Sphere(List< SceneGraphObject > &list) | Sphere | |
| ~ESGObject() | ESGObject | [inline, virtual] |
| ~Geometry() | Geometry | [inline, virtual] |