__debug() | SDS | [inline, virtual] |
_append(SceneGraphObject *, Node *) | OctTree | [protected] |
_build_tree(Node *) | OctTree | [protected] |
_delayBuild | SDS | [protected] |
_destroy_tree(Node *) | OctTree | [protected] |
_detach(SceneGraphObject::OID, Node) | OctTree | [protected] |
_duplicate_attributes(const SDS &)=0 | OctTree | [protected, pure virtual] |
_intangibleChildren | SDS | [protected] |
_rebuild_tree(Node *) | OctTree | [protected] |
_root | OctTree | [protected] |
_sideLength | OctTree | [protected] |
append(SceneGraphObject *) | OctTree | [virtual] |
build(void) | OctTree | [virtual] |
clone() const | OctTree | [virtual] |
createInspector(unsigned) | OctTree | [virtual] |
createIterator() | OctTree | [virtual] |
detach(SceneGraphObject::OID) | OctTree | [virtual] |
dump(const char *, const char *) | OctTree | [inline, virtual] |
dump(const char *) | OctTree | [inline, virtual] |
multiTrans(const Matrix4 *, const Matrix4 *, Vector3 &) | SDS | [static] |
multiTrans(const Matrix4 *, const Matrix4 *, double &) | SDS | [static] |
OctTree(bool, unsigned) | OctTree | |
SDS() | SDS | [inline, protected] |
SDS(bool delayBuild) | SDS | [inline] |
update(void) | OctTree | [virtual] |
~OctTree() | OctTree | [inline, virtual] |
~SDS() | SDS | [inline, virtual] |