| _distance | Intersector | [protected] |
| _pEnv | Intersector | [protected] |
| _pNewEnv | Intersector | [protected] |
| _wantedMask | Intersector | [protected] |
| adoptIntersection(void) | Intersector | |
| getActDistance(void) const | Intersector | [inline] |
| getMask(void) const | Intersector | [inline] |
| init(int mask, float maxDist=MAXFLOAT) | Intersector | [virtual] |
| inspectIntersection(void) const | Intersector | [inline] |
| Intersector() | Intersector | [inline] |
| processCandidate(SceneGraphObject *pObject, const Vector3 &origin, const Vector3 &direction) | Intersector | [virtual] |
| ~Intersector() | Intersector | [inline, virtual] |
1.4.6