_distance | Intersector | [protected] |
_pEnv | Intersector | [protected] |
_pNewEnv | Intersector | [protected] |
_wantedMask | Intersector | [protected] |
adoptIntersection(void) | Intersector | |
getActDistance(void) const | Intersector | [inline] |
getMask(void) const | Intersector | [inline] |
init(int mask, float maxDist=MAXFLOAT) | Intersector | [virtual] |
inspectIntersection(void) const | Intersector | [inline] |
Intersector() | Intersector | [inline] |
processCandidate(SceneGraphObject *pObject, const Vector3 &origin, const Vector3 &direction) | Intersector | [virtual] |
~Intersector() | Intersector | [inline, virtual] |