| __debug() | Sphere | [inline, virtual] |
| _backfaceCulling | Hemisphere | [protected] |
| _centre | Sphere | [protected] |
| _duplicate_attributes(const Geometry &) | Hemisphere | [protected, virtual] |
| _epsMinus | Sphere | [protected] |
| _epsPlus | Sphere | [protected] |
| _insideOut | Geometry | [protected] |
| _mesh(int) const | Hemisphere | [protected, virtual] |
| _radius | Sphere | [protected] |
| _radius2 | Sphere | [protected] |
| _rotate(float, const Vector3 &) | Hemisphere | [protected, virtual] |
| _rotate(const Matrix3 &) | Hemisphere | [protected, virtual] |
| _rotateX(float) | Hemisphere | [protected, virtual] |
| _rotateY(float) | Hemisphere | [protected, virtual] |
| _rotateZ(float) | Hemisphere | [protected, virtual] |
| _scale(float) | Sphere | [protected, virtual] |
| _transform(const Matrix4 &) | Hemisphere | [protected, virtual] |
| _translate(float, float, float) | Sphere | [protected, virtual] |
| esg::Geometry::_translate(const Vector3 &v) | Geometry | [inline, protected] |
| _xAxis | Hemisphere | [protected] |
| _yAxis | Hemisphere | [protected] |
| _zAxis | Hemisphere | [protected] |
| centre(void) const | Sphere | [inline] |
| centroid(void) const | Sphere | [virtual] |
| clone(const Matrix4 *pTrMat) const | Hemisphere | [virtual] |
| esg::Geometry::clone(void) const | Geometry | [inline] |
| dir2uvPriorToPoweredZenith(const Vector3 &dir, int power) const | Hemisphere | |
| dir2uvPriorToZenith(const Vector3 &dir) const | Hemisphere | |
| dir2uvUniformly(const Vector3 &dir) const | Hemisphere | |
| distance(const Geometry &geom, Vector3 *pDir) | Hemisphere | [virtual] |
| dump(const char *intent, const char *tab) | Hemisphere | [virtual] |
| EPS | Geometry | [static] |
| extent(const Vector3 &direction) const | Hemisphere | [virtual] |
| esg::Geometry::extent(float x, float y, float z) const | Geometry | [inline] |
| Geometry() | Geometry | [inline] |
| getZenith(void) const | Hemisphere | [inline] |
| Hemisphere(const Vector3 &c, float r, const Vector3 &z, bool bfc=false) | Hemisphere | |
| Hemisphere(const Vector3 &z, bool bfc=false) | Hemisphere | |
| Hemisphere(bool bfc=false) | Hemisphere | |
| insideOut(bool b) | Geometry | [inline] |
| mapToUV(const Vector3 &v, Vector2 &uv) | Hemisphere | [virtual] |
| mesh(int density=0) const | Geometry | |
| radius(const Vector3 ¢roid) const | Hemisphere | [virtual] |
| esg::Sphere::radius(void) const | Sphere | [virtual] |
| randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf) | Hemisphere | [virtual] |
| randomSample(int mask, PointEnv &pe, double *pdf) | Hemisphere | [virtual] |
| rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT) | Hemisphere | [virtual] |
| samplePriorToPoweredZenith(double elevationRand, double azimuthRand, int power, double *pPDFVal) const | Hemisphere | |
| samplePriorToPoweredZenith2D(double elevationRand, double azimuthRand, int power, double *pPDFVal) const | Hemisphere | |
| samplePriorToZenith(double elevationRand, double azimuthRand, double *pPDFVal) const | Hemisphere | |
| samplePriorToZenith2D(double elevationRand, double azimuthRand, double *pPDFVal) const | Hemisphere | |
| sampleUniformly(double elevationRand, double azimuthRand, double *pPDFval) const | Hemisphere | |
| sampleUniformly2D(double elevationRand, double azimuthRand, double *pPDFval) const | Hemisphere | |
| separation(Geometry &geom, Vector3 *pDir) | Hemisphere | [virtual] |
| setCentre(const Vector3 &) | Sphere | |
| setCentre(float x, float y, float z) | Sphere | |
| setRadius(float radius) | Sphere | |
| setZenith(const Vector3 &zenith) | Hemisphere | |
| Sphere() | Sphere | |
| Sphere(const Vector3 &c, float r) | Sphere | |
| Sphere(float x, float y, float z, float r) | Sphere | |
| Sphere(const Geometry &g) | Sphere | |
| Sphere(const Geometry &g1, const Geometry &g2) | Sphere | |
| Sphere(SceneGraphObject &obj) | Sphere | |
| Sphere(List< SceneGraphObject > &list) | Sphere | |
| world2local2D(const Vector3 &dir) const | Hemisphere | |
| world2local3D(const Vector3 &dir) const | Hemisphere | [inline] |
| ~ESGObject() | ESGObject | [inline, virtual] |
| ~Geometry() | Geometry | [inline, virtual] |