| __debug() | Geometry | [inline, virtual] |
| _duplicate_attributes(const Geometry &src) | Geometry | [protected, virtual] |
| _insideOut | Geometry | [protected] |
| _mesh(int) const =0 | Geometry | [protected, pure virtual] |
| _rotate(float, const Vector3 &)=0 | Geometry | [protected, pure virtual] |
| _rotate(const Matrix3 &)=0 | Geometry | [protected, pure virtual] |
| _rotateX(float)=0 | Geometry | [protected, pure virtual] |
| _rotateY(float)=0 | Geometry | [protected, pure virtual] |
| _rotateZ(float)=0 | Geometry | [protected, pure virtual] |
| _scale(float)=0 | Geometry | [protected, pure virtual] |
| _transform(const Matrix4 &)=0 | Geometry | [protected, pure virtual] |
| _translate(float, float, float)=0 | Geometry | [protected, pure virtual] |
| _translate(const Vector3 &v) | Geometry | [inline, protected] |
| centroid(void) const =0 | Geometry | [pure virtual] |
| clone(void) const | Geometry | [inline] |
| clone(const Matrix4 *pTrMat) const =0 | Geometry | [pure virtual] |
| distance(const Geometry &geom, Vector3 *pDir)=0 | Geometry | [pure virtual] |
| dump(const char *intent, const char *tab)=0 | Geometry | [pure virtual] |
| EPS | Geometry | [static] |
| extent(const Vector3 &direction) const =0 | Geometry | [pure virtual] |
| extent(float x, float y, float z) const | Geometry | [inline] |
| Geometry() | Geometry | [inline] |
| insideOut(bool b) | Geometry | [inline] |
| mapToUV(const Vector3 &v, Vector2 &uv)=0 | Geometry | [pure virtual] |
| mesh(int density=0) const | Geometry | |
| radius(const Vector3 ¢roid) const =0 | Geometry | [pure virtual] |
| radius(void) const | Geometry | [inline, virtual] |
| randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf)=0 | Geometry | [pure virtual] |
| randomSample(int mask, PointEnv &pe, double *pdf)=0 | Geometry | [pure virtual] |
| rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT)=0 | Geometry | [pure virtual] |
| separation(Geometry &geom, Vector3 *pDir)=0 | Geometry | [pure virtual] |
| ~ESGObject() | ESGObject | [inline, virtual] |
| ~Geometry() | Geometry | [inline, virtual] |