| __debug() | FDH | [inline, virtual] |
| _cut_line(Vector3d &, Vector3d &) const | FDH | [protected] |
| _dirs | FDH | [protected] |
| _duplicate_attributes(const Geometry &) | FDH | [protected, virtual] |
| _get_corners(unsigned &numCorners, unsigned(*facetVert)[100], unsigned nFacetCert[]) const | FDH | [protected, virtual] |
| _insideOut | Geometry | [protected] |
| _mat | FDH | [protected] |
| _mesh(int) const | FDH | [protected, virtual] |
| _rotate(float, const Vector3 &) | FDH | [protected, virtual] |
| _rotate(const Matrix3 &) | FDH | [protected, virtual] |
| _rotateX(float) | FDH | [protected, virtual] |
| _rotateY(float) | FDH | [protected, virtual] |
| _rotateZ(float) | FDH | [protected, virtual] |
| _scale(float) | FDH | [protected, virtual] |
| _transform(const Matrix4 &) | FDH | [protected, virtual] |
| _translate(float, float, float) | FDH | [protected, virtual] |
| esg::Geometry::_translate(const Vector3 &v) | Geometry | [inline, protected] |
| _values | FDH | [protected] |
| centroid(void) const | FDH | [virtual] |
| checkVolume(void) const | FDH | [virtual] |
| clone(const Matrix4 *pTrMat) const | FDH | [virtual] |
| esg::Geometry::clone(void) const | Geometry | [inline] |
| DIRS | FDH | [static] |
| distance(const Geometry &geom, Vector3 *pDir) | FDH | [virtual] |
| dump(const char *intent, const char *tab) | FDH | [virtual] |
| EPS | Geometry | [static] |
| extent(const Vector3 &direction) const | FDH | [virtual] |
| esg::Geometry::extent(float x, float y, float z) const | Geometry | [inline] |
| FDH(unsigned d, const float(*m)[3]) | FDH | [inline, protected] |
| FDH(unsigned dirs, const float(*mat)[3], SceneGraphObject &object) | FDH | |
| FDH(unsigned dirs, const float(*mat)[3], List< SceneGraphObject > &list) | FDH | |
| FDH(unsigned dirs, const float(*mat)[3], const Geometry &geom1, const Geometry &geom2) | FDH | |
| FDH(unsigned dirs, const float(*mat)[3], const Geometry &geom) | FDH | |
| FDH(unsigned dirs, const float(*mat)[3], const float values[]) | FDH | |
| FDHMat | FDH | [static] |
| Geometry() | Geometry | [inline] |
| insideOut(bool b) | Geometry | [inline] |
| mapToUV(const Vector3 &v, Vector2 &uv) | FDH | [virtual] |
| mesh(int density=0) const | Geometry | |
| radius(const Vector3 ¢roid) const | FDH | [virtual] |
| esg::Geometry::radius(void) const | Geometry | [inline, virtual] |
| randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf) | FDH | [virtual] |
| randomSample(int mask, PointEnv &pe, double *pdf) | FDH | [virtual] |
| rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT) | FDH | [virtual] |
| separation(Geometry &geom, Vector3 *pDir) | FDH | [virtual] |
| SIZE | FDH | [static] |
| ~ESGObject() | ESGObject | [inline, virtual] |
| ~FDH() | FDH | [virtual] |
| ~Geometry() | Geometry | [inline, virtual] |