__debug() | Geometry | [inline, virtual] |
_axis | Cylinder | [protected] |
_cap1Normal | Cylinder | [protected] |
_cap1Point | Cylinder | [protected] |
_cap2Normal | Cylinder | [protected] |
_cap2Point | Cylinder | [protected] |
_duplicate_attributes(const Geometry &) | Cylinder | [protected, virtual] |
_insideOut | Geometry | [protected] |
_mesh(int) const | Cylinder | [inline, protected, virtual] |
_radius | Cylinder | [protected] |
_radiusSqr | Cylinder | [protected] |
_rotate(float, const Vector3 &) | Cylinder | [protected, virtual] |
_rotate(const Matrix3 &) | Cylinder | [protected, virtual] |
_rotateX(float) | Cylinder | [protected, virtual] |
_rotateY(float) | Cylinder | [protected, virtual] |
_rotateZ(float) | Cylinder | [protected, virtual] |
_scale(float) | Cylinder | [protected, virtual] |
_transform(const Matrix4 &) | Cylinder | [protected, virtual] |
_translate(float, float, float) | Cylinder | [protected, virtual] |
esg::Geometry::_translate(const Vector3 &v) | Geometry | [inline, protected] |
centroid(void) const | Cylinder | [virtual] |
clone(const Matrix4 *pTrMat) const | Cylinder | [virtual] |
esg::Geometry::clone(void) const | Geometry | [inline] |
Cylinder() | Cylinder | |
Cylinder(const Vector3 &point1, const Vector3 &normal1, const Vector3 &point2, const Vector3 &normal2, double radius) | Cylinder | |
distance(const Geometry &geom, Vector3 *pDir) | Cylinder | [virtual] |
dump(const char *intent, const char *tab) | Cylinder | [virtual] |
EPS | Geometry | [static] |
extent(const Vector3 &direction) const | Cylinder | [virtual] |
esg::Geometry::extent(float x, float y, float z) const | Geometry | [inline] |
Geometry() | Geometry | [inline] |
getRadius() const | Cylinder | [inline] |
insideOut(bool b) | Geometry | [inline] |
mapToUV(const Vector3 &v, Vector2 &uv) | Cylinder | [virtual] |
mesh(int density=0) const | Geometry | |
radius(const Vector3 ¢roid) const | Cylinder | [virtual] |
radius(void) const | Cylinder | [virtual] |
randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf) | Cylinder | [inline, virtual] |
randomSample(int mask, PointEnv &pe, double *pdf) | Cylinder | [virtual] |
rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT) | Cylinder | [virtual] |
separation(Geometry &geom, Vector3 *pDir) | Cylinder | [virtual] |
setFirstCap(const Vector3 ¢er, const Vector3 &normal) | Cylinder | [inline] |
setRadius(double radius) | Cylinder | [inline] |
setSecondCap(const Vector3 ¢er, const Vector3 &normal) | Cylinder | [inline] |
~Cylinder() | Cylinder | [inline, virtual] |
~ESGObject() | ESGObject | [inline, virtual] |
~Geometry() | Geometry | [inline, virtual] |