| __debug() | Geometry | [inline, virtual] |
| _axis | Cylinder | [protected] |
| _cap1Normal | Cylinder | [protected] |
| _cap1Point | Cylinder | [protected] |
| _cap2Normal | Cylinder | [protected] |
| _cap2Point | Cylinder | [protected] |
| _duplicate_attributes(const Geometry &) | Cylinder | [protected, virtual] |
| _insideOut | Geometry | [protected] |
| _mesh(int) const | Cylinder | [inline, protected, virtual] |
| _radius | Cylinder | [protected] |
| _radiusSqr | Cylinder | [protected] |
| _rotate(float, const Vector3 &) | Cylinder | [protected, virtual] |
| _rotate(const Matrix3 &) | Cylinder | [protected, virtual] |
| _rotateX(float) | Cylinder | [protected, virtual] |
| _rotateY(float) | Cylinder | [protected, virtual] |
| _rotateZ(float) | Cylinder | [protected, virtual] |
| _scale(float) | Cylinder | [protected, virtual] |
| _transform(const Matrix4 &) | Cylinder | [protected, virtual] |
| _translate(float, float, float) | Cylinder | [protected, virtual] |
| esg::Geometry::_translate(const Vector3 &v) | Geometry | [inline, protected] |
| centroid(void) const | Cylinder | [virtual] |
| clone(const Matrix4 *pTrMat) const | Cylinder | [virtual] |
| esg::Geometry::clone(void) const | Geometry | [inline] |
| Cylinder() | Cylinder | |
| Cylinder(const Vector3 &point1, const Vector3 &normal1, const Vector3 &point2, const Vector3 &normal2, double radius) | Cylinder | |
| distance(const Geometry &geom, Vector3 *pDir) | Cylinder | [virtual] |
| dump(const char *intent, const char *tab) | Cylinder | [virtual] |
| EPS | Geometry | [static] |
| extent(const Vector3 &direction) const | Cylinder | [virtual] |
| esg::Geometry::extent(float x, float y, float z) const | Geometry | [inline] |
| Geometry() | Geometry | [inline] |
| getRadius() const | Cylinder | [inline] |
| insideOut(bool b) | Geometry | [inline] |
| mapToUV(const Vector3 &v, Vector2 &uv) | Cylinder | [virtual] |
| mesh(int density=0) const | Geometry | |
| radius(const Vector3 ¢roid) const | Cylinder | [virtual] |
| radius(void) const | Cylinder | [virtual] |
| randomDirection(const Vector3 &pov, Vector3 &dir, double *pdf) | Cylinder | [inline, virtual] |
| randomSample(int mask, PointEnv &pe, double *pdf) | Cylinder | [virtual] |
| rayIntersection(PointEnv *pPE, int mask, const Vector3 &origin, const Vector3 &direction, float maxD=MAXFLOAT) | Cylinder | [virtual] |
| separation(Geometry &geom, Vector3 *pDir) | Cylinder | [virtual] |
| setFirstCap(const Vector3 ¢er, const Vector3 &normal) | Cylinder | [inline] |
| setRadius(double radius) | Cylinder | [inline] |
| setSecondCap(const Vector3 ¢er, const Vector3 &normal) | Cylinder | [inline] |
| ~Cylinder() | Cylinder | [inline, virtual] |
| ~ESGObject() | ESGObject | [inline, virtual] |
| ~Geometry() | Geometry | [inline, virtual] |