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Short Biography

Fotis holds a docent in Interactive Virtual and Augmented Reality Environments from Masaryk University, a DPhil in Computer Engineering from the University of Sussex, an MSc in Computer Graphics and Virtual Environments from the University of Hull and a BEng in Computer Systems Engineering from the University of Sussex. In September 2014, he joined Masaryk University, Faculty of Informatics, Brno, Czech Republic at the position of Associate Professor at the HCI Laboratory.

Before (2007-2014), he worked at Coventry University as the director of Interactive Worlds Applied Research Group (iWARG) and as a research fellow at the Serious Games Institute. Previously (2004-2007), he worked as a research fellow at City University for an EPSRC, Location and Timing KTN funded research project called 'Development of Location-context Tools for UMTS Mobile Information Services (LOCUS)' and before that (2002-2004) as a research officer at the University of Sussex for an FP5 European Union funded research project called 'Augmented Representation of Cultural Objects (ARCO)'.

Fotis has contributed to more than 120 refereed publications and has more than 2900 citations (h-index: 26 and i10-index: 51) in google scholar and more than 950 citations (h-index: 14) in Scopus. He has been invited more than 40 times to give talks to conferences and workshops, 90 times to become member of international conference committees and has chaired 17 sessions in 12 international conferences and events. Fotis has secured more than €1,000,000 from a number of national and international research projects. He is a member of IEEE, IET, ACM and Eurographics. Moreover, he is the co-founder of VS-Games conference and has organised numerous conferences and journal special issues.



Here you can find the latest news regarding my research including: special issues, conference organisation, paper awards, projects.

Call for papers: Digital Entertainment 2018
Call for papers: VS-Games 2018
Call for papers: VMAR 2018
EU Project: i-MareCulture
EU Project: Terpsichore


Research Interests

Main research interests include the following:

Virtual and augmented reality
Brain computer interfaces
Serious games
Procedural modelling


Recent Publications

Vourvopoulos, A., Bermudez i Badia, S., Liarokapis, F. EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction, Visual Computer, Special Issue VS-Games 2015, Springer Berlin Heidelberg, 33(4): 533-546, 2017. (DOI: 10.1007/s00371-016-1304-2)
Škola, F., Liarokapis, F. Examining the Effect of Body Ownership in Immersive Virtual and Augmented Reality Environments, Visual Computer, Special Issue Computer Graphics International 2016, Springer Berlin Heidelberg, 32(6): 761-770, 2016. (DOI: 10.1007/s00371-016-1246-8)
Bakaoukas, A., Florin, C., Liarokapis, F. Examining Brain Activity While Playing Computer Games, Journal on Multimodal Interfaces, Springer, 10(1): 13-29, 2016. (DOI: 10.1007/s12193-015-0205-4)
Liarokapis, F., Debattista, K., Vourvopoulos, A., Ene, A., Petridis, P. Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study, Entertainment Computing, Elsevier, 5(4): 391-399, 2014. (ISSN: 1875-9521)
Vourvopoulos, A., Liarokapis, F. Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study, Computers and Electrical Engineering, Elsevier, 40(2): 714-729, 2014. (ISSN: 0045-7906)
Anderson, E.F., Peters, C., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R., Richards, M. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing, Computer Graphics Forum, Wiley-Blackwell, 31(6): 1852-1866, September, 2012. (DOI: 10.1111/j.1467-8659.2012.03066.x)