translate([0, 0, -eps])
cylinder(r = v_tube_d/2, h = clip_h+2*eps);
intersection() {
- rotate([0, 0, -40])
+ rotate([0, 0, -30])
translate([-infty/2, 0, -eps]) cube(infty);
rotate([0, 0, 40])
translate([-infty/2, 0, -eps]) cube(infty);
hy = 20, hx = 10, dx = 3, dy = 2, side=2);
for (y = [-sponge_w/4, 0, sponge_w/4])
- translate ([0, y, sponge_l])
+ translate ([0, y, 0])
+ // translate ([0, y, sponge_l])
cube([sponge_h + 2*wall, wall, wall]);
}