#include #include "lights.h" static uint16_t ambient_val; volatile unsigned char ambient_zone; static unsigned char ambient_zone_set; static uint16_t ambient_zones[] = { 0x60, 0x68, 0x70, 0xa0, 0x100, 0x1c0, 0x270, 0x290, 0xffff }; #define N_AMBIENT_ZONES (sizeof(ambient_zones)/sizeof(ambient_zones[0])) void ambient_init() { ambient_val = 0; ambient_zone = 0; ambient_zone_set = 0; } void ambient_zone_changed() { log_byte(0xCC); log_byte(ambient_zone); log_word(ambient_val); } void ambient_adc(uint16_t adcval) { unsigned char newzone; if (!ambient_zone_set) ambient_val = adcval << 4; else // running sum ambient_val += adcval - (ambient_val >> 4); newzone = 0; while (newzone < N_AMBIENT_ZONES-1 && ambient_zones[newzone] < ambient_val) newzone++; if (!ambient_zone_set || newzone != ambient_zone) { ambient_zone = newzone; ambient_zone_set = 1; // ambient_zone_changed(); } }