Stochastic Real-Time Games with Qualitative Timed Automata Objectives
		 by 
 Tomáš Brázdil,
                 Jan Krčál,
                 Jan Křetínský,
                 Antonín Kučera,
                 Vojtěch Řehák,
                 A full version of the paper presented at CONCUR 2010. August 2010, 39 pages.
		FIMU-RS-2010-05.
		 Available as Postscript,
		PDF.
		
Abstract:
  We consider two-player stochastic games over real-time probabilistic
  processes where the winning objective is specified by a timed
  automaton. The goal of player I is to play in such a way that the
  play (a timed word) is accepted by the timed automaton with probability
  one. Player II aims at the opposite. We prove that whenever
  player I has a winning strategy, then she also has a strategy that
  can be specified by a timed automaton. The strategy automaton reads the
  history of a play, and the decisions taken by the strategy depend only on
  the region of the resulting configuration. We also give an
  exponential-time algorithm which computes a winning timed automaton
  strategy if it exists.